Blender 2.6 python game properties




















So far I found only possibilities to read out Custom Properties you created yourself in the scripting mode. But I want to read out Custom Properties which I tagged myself per hand. This means I dont have a local variable to use. Let's say we add a custom property called 'testprop' to object 'Cube' - you can access that property within python as bpy.

If you don't know the property names you can get a list of available custom properties by calling keys for the object. You may also notice I test obj.

This github has a Python script to read from a csv file and update the Custom Properties for a mesh es :. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. How do i read out Custom Properties in Blender with Python? Ask Question. Asked 7 years, 11 months ago.

Active 2 years, 7 months ago. Viewed 9k times. I want this to be in the following context: I have a Loop going through all objects: for obj in bpy. Thanks, Daniel. Hey, Daniel. Add a comment. Active Oldest Votes. Thanks sambler! This works nearly perfect. The commands you gave me do exactly what i want. Do you know something about those requirments? Sets the maximum number of physics timestep that are executed per render frame.

Higher value allows physics to keep up with realtime even if graphics slows down the game. The logic update frequency is the number of times logic bricks are executed every second.

The default is 60 Hz. The physics update frequency is the number of times the physics system is executed every second. The function also converts the directory separator to the local file system format.

Returns a list of blend files in the same directory as the open blend file, or from using the option argument. See bge. Game Types bge. Rasterizer bge. Enter search terms or a module, class or function name. Navigation index modules next previous Blender 2. Game Logic bge. To get a sensor linked to this controller. Return type: bge. Return type: list of bge. Note This function is not effective immediately, the scene is queued and added on the next logic cycle where it will be available from getSceneList.

Returns: The converted string Return type: string bge. Returns: The estimated average framerate in frames per second Return type: float bge.



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