The house of the dead game walkthrough




















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Like Comment Share. Staxel Review Switch What do you get if you add Stardew Valley, Minecraft, and Animal Crossing into a blender, but forget to add the charm and accessibility that made those games so successful?

Well, unfortunately, the answer is the rather bland Staxel. First Impressions Can Be Deceiving. Take advantage of this! It is the key to a quick defeat. For the second attack, just aim at his head.

Aim at his head and leave auto fire on all the time. Try not to hit his chainsaw too much. Very cool. I think B stays closer to you and is easier to defeat because of this. Shooting these fireballs is the first priority, then shoot his left thigh it is the largest target. The second attack is four fireballs, except you can shoot his left thigh to make him stop the attack. In the third attack, he moves to the left or right thrice.

If he comes from the left, try shooting his left thigh. If he comes from the right, go for the right leg. For the final attack, shoot him in the air.

After you hit him once, try not to move so your aim doesn't change. If you still have plenty of life, you can ignore the fireballs. Otherwise, they should be high priority. Hit the metal balls as they become a threat. He remains vulnerable for some of the attacks, such as Judgment and Hierophant. For the other attacks, shoot whatever is needed: Hierophant in the heart, Tower in the mouth, and Strength in the head.

For the third attack, shoot the heart in the middle. Just try to live through it all; it really sucks to lose to the Emperor after spending so much time on the earlier bosses. You can always come back later to get a low time. When you finish Boss Mode all red stars , you can select Free Play as your number of continues. This is the best extra you will get in the game! Original Mode The first goal here is to get all the items easier said than done.

It is difficult to give advice here through words, so here are a few overall tips: 1. Barrels, buckets, boxes, car doors, pretty much anything that can be shot may contain a powerup. Don't worry about dying. You still keep the items you gain if you die. Explore every path. You get to other paths by rescuing or killing various civilians and shooting or not shooting that key in The Second Chapter.

Other guides will explain the various paths better than I can. Once you get a good supply of items, use them to your advantage. Here's a list of the items: Bullet Powerups: Power Up 1. You will get a chance to look in the bucket and get the powerup. One of the doors on the left near the end can be opened. When you go down the passageway and you get attacked by two masked zombies, kill them and shoot the DOOR at the end of the passageway. Several bullets will open the door. A man inside gives you an item.

On one path, you can save a man on a boat. If you do this quickly, you will get a nice item. If you go on another path, you have the opportunity to save a couple.

If you can save them both, the man gives you a nice item. Do it quickly, and a gun will show up on the back of the boat.

Also, near this man is a door directly to his right that you can blast open. On the other path, there is a door on the right that can be shot open, right after you save the man who opens the gate. You only have a narrow shot at it though, and sometimes it is impossible to shoot it open. At the ending passage, there is a box on the stairs on the right. Shoot the box from the side and you will take a glance at it on your way over.

There will be a powerup. On one path, you save a man while a zombie pulls him down. Shoot the grate behind him. On the other path, you walk over a short stairway to the open air. If you shoot the stairs, there is an item under them. When the stairs go down and you walk up, save the man to the right quickly and he will give you an item.

There are usually Double Scores in the cars. Also, right before the Hierophant, there is a powerup in the center of the road sometimes. Shoot down the middle and hope for the best. You can hit pause on and off quickly slo-mo to get some good shots in, but it isn't worth it. Right before the Emperor, shoot the last door on the left in the last hallway. A man will give you the Rogan Costume.

You'll also reach a spot with two sliding doors right after you kill the two ball-and-chain zombies and the blue midgets.

To go through the left door which is easier , continually shoot the upper part of the door until you hear a click. You'll be faced with some fat zombies with barrels, knife zombies, and big "macho" zombies, but that's it.

I didn't think you could make it this far. However, this is it! Let's see how good you really are! At first, the hermit will try to charge you, but just unload on his head. After awhile, it'll fall back and retreat. When you follow, the Hermit will be ready to attack you with it's balls of I dunno, but shoot the balls before they hit you. If you can, you can shoot it's head as it's uncovering itself to rear it's end to you, and when that happens, you can keep shooting its head until it dies.

But if you miss, it'll do the same trick. After awhile, Hermit will cover its head and start crawling towards you.

When it gets really close, it'll uncover itself and start charging at you. You'll have about 3 seconds to shoot its head before it hits you. You'll then approach a control panel, with a zombie and a ball-and-chain zombie attacking you. When you kill them, you'll deactivate a forcefield, which will then allow you to advance. The next enemy you face is Chariot. Beat him like last time. The next enemy is Hanged Man, but he's MUCH easier to beat, since you don't have to be shooting him far away he'll have nowhere to retreat and hide.

If you saved all the hostages, you'll be treated to a secret room with Life Ups! Otherwise, you'll advance to the enemy room. First you'll face the big fat zombies, then you have the little midgets that throw their claws at you.

Next are the blue knife throwing zombies. You'll then turn right to find two flexing zombies. After them, when you turn around, two big fat zombies with oil barrels.

As you're advancing, two ball-and-chainers will block your way. You'll then find Curien in a large room But you will never, ever defeat me! Say hello to my masterpiece! Nobody gives me instructions. I shall destroy everything! Why don't you follow my instructions? First part, he'll fly somewhere and throw two fireballs at you, he'll do this twice. Second, he'll shoot four fireballs at you simultaneously. If you hit him enough, the fireballs will dissipate, and he'll go into attack form two.

If you can't hit him fast enough, simply shoot the fireballs to negate them. Attack form two consists of basically charging around three times, and then rushing you. You can only attack him while he's rushing. Try to estimate where his weakspot is going to be after his third charging and shoot it like crazy. If you can't, you'll have a second to find it I'd go for the thigh, since it's the largest target.

He'll the go back to attack form one, but if you shoot him enough, he'll go back into attack form two. Attack form three is basically charging up, then throwing a bunch of fireballs in the air, which then land on you. While he's charging, that's your opportunity to unload on him.

If you can't kill by that time, shoot all the fireballs he threw up as they come landing on you, but you have to do it quickly. You'll have more chances, since he'll just repeat this over and over. Now on to the next mission. Good bye, Curien I have nothing more to lose. Another key factor outside of the game is the gun. I've only managed to reach the zone on that machine. Also important is the way you hold your gun. Hold the gun in a way that you can aim well and reload effeciently; remember that anywhere outside of the screen can reload your magazine.

After saying that, I've seen some people use the cheat reload method where they use their finger to cover the lens and reload, I, personally, would not rely on that as a strategy for a couple reasons but it does have it's pros and cons.

Pros: Maintain gun position on screen, less effort to reload Cons: Finger coordination must be precise on each reload, same hand must be used for trigger and holding the rear of the gun, tougher to maintain accuracy because both arms are not equidistant from your body, takes more effort to move around the screen because the entire upper body is used, both arms just get tired faster Those are reasons why i rather not use that scheme. Instead, my approach for proper gun ettique is to use your aiming hand to hold the gun and the other to shoot.

This way you can get a fast trigger and you can get more shots off and reload quicker. To reload i suggest you use the wrist snap; quickly snap your wrist down and shoot and when you pop back up it'll be in the same place which i think is much better than the on-screen reload scheme and since you'll know where to aim on each scene, maintaining you aim position won't be a problem after reloading.

To get a feel at how fast i can shoot by using this method, i had my friend time me on how fast i can shoot 18 bullets, 1. There is a scene on the 3rd chapter when to zombies come up the elevator, I can headshoot both of 'em so fast that it seems that they died at the same time wrist snap and it's not like they are right up against each other.

On average I score around and it takes about mins from the time I insert my token 'til I enter M on the high score list. I'll go scene by scene explaining what should be done and what to anticipate. As for scoring, I wish I could give the exact scores but they took the 2nd player gun from the arcade I played at and I couldn't test whether certain headshots gave the or not so my scoring might be off by a couple or so. If someone could test these for me, I'd really appreciate it. I'll mark down the headshots as I reach that point in the walkthrough.

If you follow this guide scene by scene then scoring high should be a 'piece of cake' but I should advise you now that if you take a wrong path or miss a hostage then it'll be more than likely that your score will not reach the 6 fig.

Each scene will be comprised 6 parts - approximate enemy position, difficulty, number of enemies, number of headshots, notes, total score.



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