Board game rules for stratego




















The two middle rows are left unoccupied at the start of the game, as shown in Figure 1. Pieces move one square at a time, forward, backward or sideways. Exception: see Special Scout Privilege, Rule 6. Pieces cannot move diagonally. They cannot jump over another piece. They cannot move onto a square already occupied by another piece unless attacking. Pieces cannot jump over or move onto the two areas in the center of the gameboard that are indicated by the dotted lines.

See Figure 1. Special Scout Privilege: A Scout can move any number of open squares forward, backward, or sideways. But remember, this movement will let your opponent know the value of that piece. You may wish to move your Scouts one space at a time to confuse your opponent. Scouts are the only pieces allowed to move and attack on the same turn. See Rules For Attack , below. Remember, the Bomb and Flag pieces cannot be moved and must remain on the squares where they were originally placed throughout the game.

Attack Position: When a red and blue piece occupy adjacent spaces either back to back, side to side, or face to face, they are in a position to attack. See Figure 2. How To Attack: To attack on your turn, take your attacking piece and lightly tap your opponent's piece. Then, declare the rank of your attacking piece. The piece with the lower rank and lower number is captured and removed from the board.

If your piece the attacking piece is the remaining and winning piece, it moves into the space formerly occupied by the defending piece. If the remaining and winning piece is the defending piece, it stays on the square it was in when it was attacked.

A Marshal Number 10 outranks a General Number 9 and any other lower-ranking piece. The game board is the battlefield. Each player has an army of men and some bombs that they can use during play.

The army is used to steal the other flag and to protect your own flag. The bombs are used to make play a bit trickier. Players can attack each others pieces, but pieces can be bombs which will "blast" your piece from the board. Victory comes when a player can steal his opponents flag. Secretly arrange your pieces so their values are facing you, and your opponent only sees the blank backs. Set up your side of the board by placing one piece in each space in the back four rows.

You'll need to carefully consider where to place your flags and bombs on your side of the board. Once both sides are set up, choose a starting player and begin. On your turn, you must move one of your pieces.

Flags and bombs are immobile, and can never be moved. Other pieces may move one space in any of the four directions not diagonally , so long as they land in either an empty space or a space containing an opposing piece. The two water formations in the middle of the board are impassable obstacles and not valid spaces to move in. Scouts marked with a nine in the original edition may move any number of spaces in a straight line but must stop on the space with the first enemy piece they encounter.

When a piece lands on the same space as another piece referred to as "attacking" , the values of the two pieces are compared. The piece with the worse rank higher number, in the original edition is defeated and removed from the board. In the case of a tie, when a piece attacks an opposing piece of the same value, both pieces are removed from the board.

If a piece attacks a bomb, the attacking piece is immediately defeated, unless the attacker was a Miner marked with an eight in the original edition. In that case, the bomb is defeated. If the Spy attacks the opposing Marshall marked with a one in the original edition , the Marshall is defeated. If the Spy attacks any other piece or is attacked by any piece including the Marshall, the Spy is defeated.



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