Xp vs vista gaming benchmarks




















Of our three test platforms, only the low-end Intel Atom-based system is not really suitable for Windows 7. But even a single-core processor such as a 1. High-end systems with quad-core processors also benefit from Windows 7, because many of the operating system functions exploit the computing power of multi-core chips.

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What are you looking for? Preferences Community Newsletters Log Out. Written by Kai Schmerer , Contributor. Kai Schmerer Contributor Full Bio. My Profile Log Out. Add Your Comment. Please review our terms of service to complete your newsletter subscription. Whatever brainwashed opinions you have that Windows is a good brand, it's not true.. Can you do benchmark tests, with service pack 1, with actually address the issue of slow file operations.

Vista, actually uses all spare memory for caching, unlike xp which didn't and thus you had unused ram, I would rather have memory been used rather idle.

What if your usage pattern varies much? You won't benefit at all from superfetching. We tried lots of different programs under Windows Vista Enterprise, and came up with a list of software that definitely works. Lots of video-related software such as DivX could no longer be installed; new versions are required. The popular audio player WinAMP 5. Quake IV can still be executed, but the installation program did not work. Applications that run their own memory management won't benefit from Vista's SuperFetch function.

For example, Adobe Photoshop takes care of creating a temporary work file every time it launches - Vista has no access to this process and cannot speed it up. There are some types of software that you should only use if they have been specifically designed for Windows Vista: firewalls, anti-spyware and anti-virus software needs to be Vista-Ready. Join our discussion on this topic. Topics Software. Here's the deal. On each of these images all the updates provided by Microsoft were installed.

The installation of drivers in addition to those supplied by Microsoft was kept to a minimum XP SP2 required more drivers than Vista. On each of the images the latest ATi Catalyst drivers version 8.

Then, in order to be able to measure and record frame rates, the latest version of the FRAPS utility was installed. Finally, the games we were going to were then installed and each one updated to the latest version.

Here's a list of the games used:. For these tests we chose not to rely on any of the canned benchmark tools supplied with some of these games. Instead we relied on real-world play - that is, playing the same bit of the game on each of the platforms a technique that HardOCP use when benchmarking.

While this method is subject to variations, if you've played games for long enough and are familiar with the map, you can pull this off quite well. To come up with workable graphics settings we first experimented with each of the games in turn. When we found graphics settings that worked well all the tests were run at x resolution in full-screen mode with the games set to either medium or high quality graphics these settings were carefully recorded replicated them across the three platforms.

So to come up with the average frame rate measured in frames per second we play the same bit in each game with FRAPS recording, repeat this four times.



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